In my most recent article, I couldn’t help but wander off on a tangent about Halo: Reach’s brilliant narrative conclusion as soon as I got the chance. It places you in the shoes of a single spartan strike team attempting to defeat an entire planetary invasion. An impossible task, but one most games would let you accomplish regardless.
For a while, the game lets you think you can, too. But as the game progresses and your team is slowly picked off one-by-one as the world crumbles around you, that illusion is shattered. By the game’s conclusion, your entire team has been butchered. The planet’s cities have been reduced to ash and all you can do is help one ship flee orbit, before being valiantly cut down.