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From Games With Stories to Games About Stories: The Rise of the Mundane — StoryPlayer Chapters #4
‘Video games are meant to be fun’ is an all too common catch-cry. Accepted and amplified, the belief goes on to permeate the titles that enter the zeitgeist and win end-of-year awards: the Sekiros, the Controls, the Untitled Goose Games—the so-called spectacular. However, in stark contrast to that trend, significant numbers of developers are turning…