Sometimes, the more things change, the more they stay the same.

Sea of Thieves has changed a great deal since its lackluster launch in February last year. Throughout 2018 – and since I last played it, in March of that year – it received monthly updates. The developer introduced more customisation options, balance changes, new challenges, fresh enemies to deal with at sea, timed challenges, ‘cursed’ objects, rowboats, an expanded map, and dozens of other tweaks and changes.